Minas Aslanyan

Doctoral Researcher in Computer Science

Institute for Informatics and Automation Problems (IIAP), National Academy of Sciences of Armenia · Yerevan

I work at the intersection of human motion modelling, learning-based perception, and real-time interactive systems. My doctoral research builds closed-loop environments that estimate human movement from vision and inertial sensing, quantify deviation from a reference motion, and return corrective feedback in real time — within the compute and latency budgets of consumer mobile hardware rather than offline on a workstation. A second strand develops occlusion-robust representation learning for skeleton-based motion, most recently for gait recognition under partial visibility. I am extending both toward human-centred control for physical human–robot interaction, with assistance and rehabilitation as the target applications.

Portrait of Minas Aslanyan, doctoral researcher in computer science at IIAP NAS RA

Research

My doctoral work forms a perception-to-feedback control loop with a human in the loop: sensing movement, scoring it against a reference, and acting on the result while the person is still moving. The strands below cut across that loop — the sensing layer (mobile pose estimation, inertial versus visual capture), the representation layer (occlusion-robust motion embeddings), and the interaction layer (VR training and corrective feedback). What carries forward to robotics is the middle piece: models of human motor behaviour a controller can actually rely on.

Human-centred control Human–robot interaction Data-driven modelling of human motion State estimation & sensor fusion Machine learning for perception Haptic & visual assistance Rehabilitation & motor-learning technology
01

Mobile 3D Human Pose Estimation

A real-time 3D pose estimation pipeline optimised for commodity mobile hardware, sustaining 30 FPS on mid-range devices under strict on-device compute and latency budgets — and validated in the wild, not only in the lab.

Pattern Recognition and Image Analysis, 2024 · CSIT 2023
02

Inertial vs. Vision-Based Motion Capture

A systematic comparative evaluation of IMU and vision-based capture, characterising the accuracy, drift, and failure modes of each modality — and identifying the conditions under which fusing them is actually justified.

Pattern Recognition and Image Analysis, 2025
03

Skeleton-Based Gait Recognition

Occlusion-aware, part-level supervised contrastive learning for skeleton-based gait recognition, improving the robustness of learned motion representations when the body is only partially visible.

ICPR 2026 International Workshop · accepted
04

VR Training & Corrective Feedback

An intelligent VR workout environment pairing a head-mounted display with an external smartphone as the sensing channel, with a guidance layer that turns pose-derived kinematic error into adaptive corrective instruction.

IEEE EDUCON 2024

Publications

Peer-reviewed; sole or first author on all items. Full list on Google Scholar.

Journal Articles
  1. Comparative Evaluation of Inertial Measurement Unit versus Vision-Based Motion Capture

    M. Aslanyan · Pattern Recognition and Image Analysis, vol. 35, no. 4, 2025

  2. On Mobile Pose Estimation and Action Recognition: Design and Implementation

    M. Aslanyan · Pattern Recognition and Image Analysis, vol. 34, no. 1, pp. 126–136, 2024

Conference Papers
  1. Development of Intelligent Workout Environment for VR Devices

    M. Aslanyan · 2024 IEEE Global Engineering Education Conference (EDUCON), Kos Island, Greece, pp. 1–5, April 2024

  2. On Mobile Pose Estimation Design and Implementation

    M. Aslanyan · Computer Science and Information Technologies (CSIT), Yerevan, Armenia, 2023

Accepted — In Press
  1. Occlusion-Aware Part-Level Supervised Contrastive Learning for Skeleton-Based Gait Recognition

    M. Aslanyan and L. Aslanyan · International Workshop at the 2026 International Conference on Pattern Recognition (ICPR), 2026

Research Experience

Researcher / Doctoral Researcher

Institute for Informatics and Automation Problems, NAS RA · Yerevan, Armenia

  • Designed and validated a real-time 3D human pose estimation pipeline for commodity mobile hardware, sustaining 30 FPS on mid-range devices.
  • Conducted a systematic comparative evaluation of inertial versus vision-based motion capture, characterising accuracy, drift, and failure modes of each modality.
  • Developed occlusion-aware, part-level supervised contrastive learning for skeleton-based gait recognition.
  • Built an intelligent VR workout environment coupling an HMD with an external smartphone as the sensing channel, closing a perception–feedback loop across two devices under tight latency budgets.
  • Engineered a guidance layer translating pose-derived kinematic error signals into adaptive, context-aware corrective instructions.
  • Full experimental ownership: study design, participant instruction, motion-data collection, signal processing, statistical analysis, and validation against reference measurements.

Founder & Technical Lead — Jamie: AI Fitness Coach

Applied research project · independently funded prototype deployed at scale

  • Deployed the research pipeline as a public application (25,000+ downloads), yielding a large-scale, in-the-wild evaluation of mobile pose estimation and feedback quality outside laboratory conditions.
  • Implemented real-time on-device computer vision (pose estimation, repetition counting) and 3D virtual-trainer agents in Unity/C#, integrated with a Node.js and Python backend.

Professional Engineering Experience

Included for completeness — large-scale software engineering, team leadership, and delivery of production research systems.

Principal Engineer — SaaS Platform & AI Systems

Inferaim

  • Owned the architecture of a multi-tenant, event-driven microservice platform on AWS; designed and shipped an LLM-based natural-language-to-SQL engine (retrieval over schema embeddings with an agentic validation loop) reaching 92% accuracy on 10,000+ daily queries.
  • Hired, mentored, and led a team of five engineers; established design-review, code-review, and CI/CD standards.

Software Engineer I–III

VMware by Broadcom

  • Built core visualisation and analytics components of VMware Aria Operations, a large-scale enterprise observability platform (Java, React, D3.js, REST APIs).
  • Led a cross-team modernisation of the shared visualisation stack, removing $3M in company-wide third-party licensing costs; mentored junior engineers and ran internal technical talks.

Teaching

Adjunct Lecturer

Université française en Arménie (French University in Armenia, UFAR) · Yerevan

  • Lectured Python programming, data structures, and algorithms; designed and graded coursework and supervised undergraduate students through hands-on programming exercises.

Teaching Assistant — Cloud Computing

American University of Armenia (AUA) · Yerevan

  • Supported lecture delivery, graded assignments, and held weekly office hours.

Education

Ph.D. in Computer Science

Institute for Informatics and Automation Problems (IIAP), NAS RA · Yerevan

  • Dissertation: AI-Driven Environment for Automated Physical and Biomechanical Analysis.
  • Advisor: Dr. Levon Aslanyan, Doctor of Physical and Mathematical Sciences; Head of the Discrete Mathematics Department.
  • Topics: real-time 3D human pose reconstruction on mobile hardware, biomechanical error quantification, corrective-feedback generation, and integration with VR training environments.

M.Sc. in Digital Signal Processing

Institute for Informatics and Automation Problems (IIAP), NAS RA · Yerevan

  • Thesis: Creation of an Algorithmic Application for Signal Analysis and Evaluation.

B.Sc. in Electrical and Electronics Engineering

State Engineering University of Armenia (National Polytechnic University of Armenia) · Yerevan

Awards & Recognition

  • Ministry of Education, Science, Culture and Sport of the Republic of Armenia (MoESCS) — Certificate of Appreciation, Jury Member, “100 Ideas for Armenia”, 2024. Evaluated 14 startup and student submissions at the semi-final and final stages against technical feasibility, market potential, and team criteria.
  • “Top 100 Global Key Talent,” VMware by Broadcom — selected from a worldwide engineering organisation, with an accompanying equity award.
  • Four projects selected and pitched in VMware Innovation Sprint programmes.

Technical Skills

Programming
Python, MATLAB, C#, Java, C, TypeScript/JavaScript, SQL, Dart
ML & Modelling
PyTorch, deep learning for vision, contrastive representation learning, OpenCV, time-series modelling, LLM orchestration (LangChain), RAG
Signals & Estimation
Digital signal processing, filtering, IMU/vision sensor fusion, motion capture pipelines, real-time low-latency systems
Simulation & HRI
Unity (3D interactive and VR environments, C#), on-device inference, mobile sensing
Tooling
Docker, Git, CI/CD, FastAPI, Node.js, AWS, GCP, PostgreSQL, Linux
Languages
Armenian (native), English (fluent, C1), Russian (fluent), German (A1 — actively studying)

Contact

Location
Yerevan, Armenia
References
Available on request.